3D Graphics Fundamentals

This cheat sheet covers the essential concepts of 3D graphics, including coordinate systems, transformations, projection, lighting, and shading, crucial for game development.

Core Principles

  • Model space defines an object's local coordinate system.
  • World space provides a common coordinate system for all objects in a scene.
  • View space transforms objects from world space to camera space.
  • Projection transforms 3D objects into a 2D view.
  • Lighting models simulate how light interacts with surfaces.
  • Shading determines how surfaces are colored and rendered.

Quiz

  • What is the primary purpose of projection in 3D graphics?: To transform 3D objects into a 2D view
  • Which type of light source emits light from a specific point in all directions?: Point light
  • What is the main advantage of using triangle meshes in real-time rendering?: They are the simplest polygon type and remain triangles under transformation

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